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Node of Cards

Check out the original Deck of Cards API

Installation (via npm)

NPM

$ npm install node-of-cards Quick Start

Using node-of-cards is simple:

var cards = require('node-of-cards'); Create a new deck cards.shuffle(options, function (err, data) { // play around with data });

Response data is of type

{ deck_id: 'slq5ewnxdrl1' // useful in case you want to keep track of multiple decks, success: true, shuffled: true, remaining: 52 // number of cards remaining in the deck }

The options object is optional and contains the following parameters:

number_of_decks: number -- specify how many decks you want to play with (number of cards in one deck: 52). Default is 0. cards: array -- an array of strings used to only include some cards in the deck. These are of format card+suit (AS = Ace of Spaces, 8H = 8 of Hearts, 0C = 10 of Clubs). Defaults is [].

Example:

{ number_of_decks: 4, cards: ['AS', 'KS', 'QS', 'JS', '0S', '9S', '8S', 'AD', 'KD', 'QD', 'JD', '0D', '9D', '8D'] }; Draw a card cards.draw(options, function (err, data) { // play around with data });

Response data is of type

{ deck_id: 'slq5ewnxdrl1', success: true, remaining: 52, cards: [ { suit: 'CLUBS', images: { png: 'http://deckofcardsapi.com/static/img/0C.png', svg: 'http://deckofcardsapi.com/static/img/0C.svg' }, image: 'http://deckofcardsapi.com/static/img/0C.png', value: '10', code: '0C' }, { suit: 'SPADES', images: { png: 'http://deckofcardsapi.com/static/img/0S.png', svg: 'http://deckofcardsapi.com/static/img/0S.svg' }, image: 'http://deckofcardsapi.com/static/img/0S.png', value: '10', code: '0S' } ] }

The options object is optional and contains the following parameters:

number_of_cards: number -- specify how many cards you want to draw. Default is 1

Example:

{ number_of_cards: 10 }; Reshuffle a deck cards.reshuffle(options, function (err, data) { // play around with data });

Response data is of type

{ deck_id: 'slq5ewnxdrl1', success: true, shuffled: true, remaining: 52 }

The options object is optional and contains the following parameters:

deck_id: string -- specify which deck to reshuffle. Default is last deck shuffled.

Example:

{ deck_id: 'slq5ewnxdrl1' }; Get an unshuffled deck cards.pristine(options, function (err, data) { // play around with data });

Response data is of type

{ deck_id: 'slq5ewnxdrl1', success: true, shuffled: false, remaining: 52 }

Cards in an unshuffled deck are in the following order: A-spades, 2-spades, 3-spades... followed by diamonds, clubs, then hearts.

Add Cards to a Pile cards.addToPile(name, cards, function (err, data) { // play around with data });

where name is the name of the pile you wish to create and cards is an array of cards to be added. !!! Cards added to a pile need to be first drawn from the deck.

Example:

cards.addToPile('player_one', ['AS', 'AD', 'JH', '3H'], function (err, data) { // play around with data });

Reponse data is of type

{ deck_id: 'slq5ewnxdrl1', success: true, piles: { // name of the pile that you defined player_one: { remaining: 4 } }, remaining: 48 } Draw cards from a Pile cards.drawFromPile(name, cards, function (err, data) { // play around with data });

where name is the name of the pile you wish to create and cards is an array of cards to be drawn. The cards parameter is optional. If omitted, the top card of the pile will be drawn.

Example 1:

cards.drawFromPile('player_one', function (err, data) { // play around with top card of the pile });

Example 2:

cards.drawFromPile('player_one', ['AS', 'AD'], function (err, data) { // play around with data });

Reponse data is of type

{ deck_id: 'slq5ewnxdrl1', success: true, cards: [ { suit: 'HEARTS', images: { png: 'http://deckofcardsapi.com/static/img/3H.png', svg 'http://deckofcardsapi.com/static/img/3H.svg': }, image: 'http://deckofcardsapi.com/static/img/3H.png', value: '3', code: '3H' } ], piles: { player_one: { remaining: 3 } } } using existing deck cards.setDeck(deck_id); //functions will now use this deck_id by default Author

Dan Moldovan ([email protected])

License

The MIT License (MIT)

Copyright (c) 2015 dan12mol

Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.



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